Dapat project dari temen disuruh buat robosoccer. Dia punya ide memakai stick PlayStation yang wireless. Lumayanlah stick wireless sekarang sudah semakin murah dipasaran.
Browsing di internet ternyata stick PS menggunakan komunikasi SPI sebagai interfacenya. Bill porter ternyata sudah meriset ini dengan sangat baik dan membuatkan librarinya. Bill menggunakan SPI dengan software, artinya bukan pada pin MOSI MISO SCK pada arduino melainkan menggunakan pin bebas sesuai selera kita. Website Bill Porter dapat di buka disini. Librarinya bisa di didownload disitu juga. Apabila menginginkan program saya sekaligus library yang sudah saya edit bisa didownload disini
Browsing di internet ternyata stick PS menggunakan komunikasi SPI sebagai interfacenya. Bill porter ternyata sudah meriset ini dengan sangat baik dan membuatkan librarinya. Bill menggunakan SPI dengan software, artinya bukan pada pin MOSI MISO SCK pada arduino melainkan menggunakan pin bebas sesuai selera kita. Website Bill Porter dapat di buka disini. Librarinya bisa di didownload disitu juga. Apabila menginginkan program saya sekaligus library yang sudah saya edit bisa didownload disini
Saya menggunakan kabel untuk menjumper arduino ke connector PS tersebut. Konektornya wiringnya sebagai berikut:
Sedangkan pada arduino wiringnya sebagai berikut:
Saya mengedit software examplenya dengan mendeteksi tombol ditekan dan tombol dilepaskan sebagai berikut:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | #include <PS2X_lib.h> //for v1.6 PS2X ps2x; // create PS2 Controller Class //right now, the library does NOT support hot pluggable controllers, meaning //you must always either restart your Arduino after you conect the controller, //or call config_gamepad(pins) again after connecting the controller. int error = 0; byte type = 0; byte vibrate = 0; int LY, LX, RY, RX, LYold, LXold, RYold, RXold; void setup(){ Serial.begin(115200); //CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* delay(500); error = ps2x.config_gamepad(13,11,10,12, false, false); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error if(error == 0){ Serial.println("Found Controller, configured successful"); } else if(error == 1) Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); else if(error == 2) Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); else if(error == 3) Serial.println("Controller refusing to enter Pressures mode, may not support it. "); //Serial.print(ps2x.Analog(1), HEX); type = ps2x.readType(); switch(type) { case 0: Serial.println("Unknown Controller type"); break; case 1: Serial.println("DualShock Controller Found"); break; case 2: Serial.println("GuitarHero Controller Found"); break; } } void loop() { ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed if(ps2x.ButtonPressed(PSB_PAD_UP)) //will be TRUE if button was JUST pressed Serial.println("PAD_UP just pressed"); if(ps2x.ButtonReleased(PSB_PAD_UP)) //will be TRUE if button was JUST pressed Serial.println("PAD_UP just released"); if(ps2x.ButtonPressed(PSB_PAD_DOWN)) //will be TRUE if button was JUST pressed Serial.println("PAD_DOWN just pressed"); if(ps2x.ButtonReleased(PSB_PAD_DOWN)) //will be TRUE if button was JUST pressed Serial.println("PAD_DOWN just released"); if(ps2x.ButtonPressed(PSB_PAD_LEFT)) //will be TRUE if button was JUST pressed Serial.println("PAD_LEFT just pressed"); if(ps2x.ButtonReleased(PSB_PAD_LEFT)) //will be TRUE if button was JUST pressed Serial.println("PAD_LEFT just released"); if(ps2x.ButtonPressed(PSB_PAD_RIGHT)) //will be TRUE if button was JUST pressed Serial.println("PAD_RIGHT just pressed"); if(ps2x.ButtonReleased(PSB_PAD_RIGHT)) //will be TRUE if button was JUST pressed Serial.println("PAD_RIGHT just released"); if(ps2x.ButtonPressed(PSB_START)) //will be TRUE if button was JUST pressed Serial.println("START just pressed"); if(ps2x.ButtonReleased(PSB_START)) //will be TRUE if button was JUST pressed Serial.println("START just released"); if(ps2x.ButtonPressed(PSB_SELECT)) //will be TRUE if button was JUST pressed Serial.println("SELECT just pressed"); if(ps2x.ButtonReleased(PSB_SELECT)) //will be TRUE if button was JUST pressed Serial.println("SELECT just released"); if(ps2x.ButtonPressed(PSB_TRIANGLE)) //will be TRUE if button was JUST pressed Serial.println("Triangle just pressed"); if(ps2x.ButtonReleased(PSB_TRIANGLE)) //will be TRUE if button was JUST pressed Serial.println("Triangle just released"); if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed Serial.println("Circle just pressed"); if(ps2x.ButtonReleased(PSB_CIRCLE)) //will be TRUE if button was JUST pressed Serial.println("Circle just released"); if(ps2x.ButtonPressed(PSB_SQUARE)) //will be TRUE if button was JUST pressed Serial.println("Square just pressed"); if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released Serial.println("Square just released"); if(ps2x.ButtonPressed(PSB_CROSS)) //will be TRUE if button was JUST pressed Serial.println("X just pressed"); if(ps2x.ButtonReleased(PSB_CROSS)) //will be TRUE if button was JUST released Serial.println("X just released"); if(ps2x.ButtonPressed(PSB_L1)) //will be TRUE if button was JUST pressed Serial.println("L1 just pressed"); if(ps2x.ButtonReleased(PSB_L1)) //will be TRUE if button was JUST released Serial.println("L1 just released"); if(ps2x.ButtonPressed(PSB_R1)) //will be TRUE if button was JUST pressed Serial.println("R1 just pressed"); if(ps2x.ButtonReleased(PSB_R1)) //will be TRUE if button was JUST released Serial.println("R1 just released"); if(ps2x.ButtonPressed(PSB_L2)) //will be TRUE if button was JUST pressed Serial.println("L2 just pressed"); if(ps2x.ButtonReleased(PSB_L2)) //will be TRUE if button was JUST released Serial.println("L2 just released"); if(ps2x.ButtonPressed(PSB_R2)) //will be TRUE if button was JUST pressed Serial.println("R2 just pressed"); if(ps2x.ButtonReleased(PSB_R2)) //will be TRUE if button was JUST released Serial.println("R2 just released"); if(ps2x.ButtonPressed(PSB_L3)) //will be TRUE if button was JUST pressed Serial.println("L3 just pressed"); if(ps2x.ButtonReleased(PSB_L3)) //will be TRUE if button was JUST released Serial.println("L3 just released"); if(ps2x.ButtonPressed(PSB_R3)) //will be TRUE if button was JUST pressed Serial.println("R3 just pressed"); if(ps2x.ButtonReleased(PSB_R3)) //will be TRUE if button was JUST released Serial.println("R3 just released"); LY = (int) ps2x.Analog(PSS_LY); LX = (int) ps2x.Analog(PSS_LX); RY = (int) ps2x.Analog(PSS_RY); RX = (int) ps2x.Analog(PSS_RX); if(LX != LXold || LY != LYold) { Serial.print("L Stick Values:"); Serial.print(LY, DEC); Serial.print(","); Serial.println(LX, DEC); } if(RX != RXold || RY != RYold) { Serial.print("R Stick Values:"); Serial.print(RY, DEC); Serial.print(","); Serial.println(RX, DEC); } LYold = LY; LXold = LX; RYold = RY; RXold = RX; delay(20); } |
Program diatas hanya men-scan tombol dan mendeteksi perubahan tombolnya termasuk perubahan analog joysticknya. Saya juga mematikan beberapa fitur seperti getar dan analog pada tombol PAD(tombol arah). Akan tetapi program diatas agak sering beberapa kali tidak mendeteksi stick PSnya, wahhhh. Akhirnya saya browsing lagi menemukan beberapa stick PS menggunakan SPI clock yang lambat. Saya mengambil kesimpulan kalau library Bill Porter ini terlalu cepat buat stick PS punya saya (buatan china). Akhirnya saya terpaksa mengedit Librarinya akhirnya menemukan cara memperlambat SCKnya. Saya mengedit PS2X_lib.h sebagai berikut :
92 93 94 95 96 97 | #ifdef __AVR__ // AVR #include <avr/io.h> #define CTRL_CLK 4 #define CTRL_BYTE_DELAY 3 #else |
saya edit menjadi:
92 93 94 95 96 97 | #ifdef __AVR__ // AVR #include <avr/io.h> #define CTRL_CLK 10 #define CTRL_BYTE_DELAY 10 #else |
Akhirnya stick PS langsung terdeteksi setiap kali di reset Arduinonya. Tombolnya juga responsif, joystick analognya akan di print apabila ketika ada perubahan saja, jadi data tidak mengirim terus-terusan.
Selamat Mencoba.